![]() Either way, you cannot see the zone's contents. See-through: If checked, the hidden zone is semi-transparent.Unchecked, it hides the contents from everyone but the select color. Reverse Hiding: If checked, it will reveal its contents to all other players.Hide Pointers: If checked, the zone will hide pointers that are within the zone, preventing any clues to what is being done in it.This determines who it is hiding for.Ĭlicking on the gear will open the options for this specific hidden zone. Left-clicking on a hidden zone will bring up a color circle and a gear icon.Ĭlicking on a color will set the hidden zone will set the zone to match that color player. You may alter how opaque the zones appear by setting the option in Configuration->Interface->Misc. Hidden zones are visible to all players during gameplay, although their contents are hidden. The GM (Black seat) is always able to see what is within any hidden zone. It can hide those objects from all other player colors or just one. Hidden Zone ¶Ī hidden zone is an area that is able to hide objects from certain players. ![]() When you draw a zone, you aren't stuck with the shape you made it! All zones can be moved/resized/rotated by using the Gizmo Tool.Įach zone has different rules when it comes to visibility, left-click functionality and more. You can find more information on the left-click feature below. What the left-click does depends on the zone type. ![]() Left-clicking on a zone will provide some additional feature /options. The other options in the zone context menu perform the same actions they would on game objects, allowing you to open the scripting editor, copy the GUID to the clipboard, edit the zone's tags, copy it, or set its Name /Description. With the same zone tool selected, right-clicking on a pre-existing zone will show a context menu for it. Drag your mouse so that the created zone will have the desired width/depth, then release. General Zone Modification ¶Īlthough all zone types work differently, the creation and modification of them is all similar. Hand zones are particularly important because they determine the "seats" a player is able to "sit" in. ![]() The zone tools allow you to create areas on the table that have different impacts on game objects inside them. ![]()
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