![]() ![]() And if you are to lazy to use this list than just install T oManyItems o and use the enchantment tab there. Here I will list them, and for those of you who don't know, In cheat mode you can use /enchant to enchant your gear with any enchantment, and any level. What are the Enchantment IDs? What does this enchantment do? Note that based on past versions you need to change the generatorVersion to 1 (as shown below 1.6.Introduction So, I've noticed a lot of you who play Minecraft with cheats on have been wondering: The generatorName tag may also be set to "default_1_1", which should be changed to "default". That said, according to the Wiki world settings are saved under the generatorOptions tag in level.dat, as they always have been you can use a tool like NBTExplorer to edit it: Somebody should file a bug report about this so they can finally remove it (I found a crash report for 1.15.2 that has default_1_1 as the world type, so I presume it is still in 1.16), automatically converting any such worlds to default worlds (either way, a pre-1.7 world updated to 1.7 or later will have completely different world generation "default_1_1" worlds explored in 1.7+ will have chunk borders where there should be hot climate zones but not elsewhere, so the player could be given a message mentioning this when they first load such a world). ![]() If this is true, I'm absolutely astounded (or maybe not, I often call the development team incompetent) that they still provide "support" for something that hasn't even worked correctly for almost 7 years - in fact, such worlds will have broken "hot" climate zones in 1.7 and later as the biomes are replaced with the ones from 1.1, meaning that savannas will never generate and deserts will be extremely rare (code from 1.12): Legacy_biome_init_layer (Boolean): Whether the world was default_1_1 Now, I just need to figure out in which file I can find this line in my world folder, so I can remove it after : "legacy_biome_init_layer": true, I made 2 new worlds, by importing both of the world generation settings ( the one that had not been in 20w21a and the one that did) and the first world generation setting didn't give the warning while opening the world while the script from 20w21a still gave the warning on the new world. ![]() In the JSON files that it gives you, you get this section:ΔΆ) BUT, on the version opened on 20w21a, it looks like this: (the part in purple is what changed) In the section where you choose your world, click edit and now you have the option to do "Export World Generation Settings". If there is a file I could simply copy and paste from my latest backup (pre-20w21a) to my world (post-20w21a) to put the experimental settings back to the default settings, it would be great!) (I have backups of the world, but I've changed too many things around the world to start from my last backup, before 20w21a. If anyone knows how to fix this, I need your help! I'm pretty good with modifying JSON files and I've used NBTexplorer many times in the past to change some things in my world. I want to change my world settings back to default, to make sure my map (which I've spent too many hours on) keeps on working in the future. Those experimental settings probably come from the fact that they've added custom world generation in that snapshot, which probably changed something in the way the map generates, or the way the file is written. We cannot guarantee it will load or work. This world uses experimental settings that could stop working at any time. "Worlds using Experimental Settings are not supported I opened my world in 20w21a and in every snapshot and release after that, it keeps saying: ![]()
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