![]() Finding safe rooms, and unlocking their respective spawn points helps considerably. There's a lot to explore and a lot of space to cover between points of interest. The map, supposedly four times bigger than the original game, feels almost too huge. Before long, you're jumping, climbing, ducking, and dodging with unmatched fluidity. The default controls are awkward at the start, but begin to feel natural and responsive with practice. But when the lights go down and swarms come out, you'll literally need to run for your life. While there are some weapons that allow you to fight from a distance, most require you to get up close and personal, which is fine when facing a small group of enemies. But it's also set far enough down the road that newcomers can dive right in without needing a primer on everything they might have missed. The game ties to the events of the first Dying Light, rewarding returning players with an expansion of the overall lore. It's an incentive to see how certain choices might have played out for others before making similar decision in your own experience.Īs far as the rest of the game goes, it's hard to find much fault with it. Once returning to their own world, visitors will bring with them any character progression they may have made, but no changes to the base world they started from. This might allow visitors access to items and areas closed off in their own worlds, or alternatively shut them out of certain things they might be accustomed to in their own playthrough. Visiting players, on the other hand, find themselves in a sort of multiversal splinter world, where things might seem familiar, but key events have played out differently. One player hosts the session in the world they've fashioned. This is even more evident during multiplayer games. ![]() Players' actions and choices shape the world around them and customize the experience, making the game feel much more personal as a result. They tend to just want to live their lives the best way they can, hoping that they live to see another sunrise. There are big factions, such as the militant Peacekeepers with their ironclad belief in structure and order and, on the opposite end of the spectrum, there's the chaotic Mad Max-esque Renegades who take what they want from who they want with little regard for pesky things like "law and order." And in between these two factions lie the various Survivor groups, with varying amounts of influence or power. The sequel, Dying Light 2: Stay Human, takes everything players liked about the first game and cranks it up to an eleven, with a bigger map, more moves, and a deeper story with real consequences. The original Dying Light struck a chord with fans by blending the tension of survival horror with fast-paced, first-person parkour. In this world where humanity is an endangered species, can even someone with Aiden's unique skills and knack for survival manage to hold on to his humanity? Show more Choosing to help one faction may cause others to collapse. His presence may be reveled in one settlement and reviled in the next. Though Aiden may have his own agenda, he'll quickly learn that his choices can have a lasting impact on the world around him. ![]() ![]() Along the way, Aiden will come in contact with various factions attempting to carve out their own little slice of life in this post-apocalyptic world. Now, as an adult, Aiden uses his role as a Pilgrim to search clues as to the whereabouts of the man responsible for his traumatic childhood, hoping it might bring him closer to finding his long lost sister. Aiden has survived due in no small part to enhanced strength and stamina granted to him by horrific experimentation done to him as a child. You're Aiden Caldwell, one of the few surviving "Pilgrims," runners that travel from settlement to settlement acting as everything from courier to gatherer to mercenary, depending on the need. ![]() What's left of humanity has broken up into small settlements, struggling to maintain resources while fending off the masses of Harran infected zombies. DYING LIGHT 2: STAY HUMAN introduces players to a world set fifteen years after a global outbreak of the infamous Harran Virus, first introduced in 2015's original Dying Light. ![]()
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